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If you are converting Prefabs to Entities with GameObjectConversionUtility.ConvertGameObjectHierarchy you can setup your Prefabs using non-ecs...
In case anyone needs this, GetExistingManager is now renamed to GetExistingSystem
I'm happy to announce that v2.6 is now LIVE on the Asset Store - https://www.assetstore.unity3d.com/en/#!/content/11698 Supports Unity 2017.1+...
Hey, I'm still waiting for the approval, but it should be live this week on the asset store.
Sorry for the late reply! But I think after Unity update on the physics engine, there is no such problem anymore, but let me know if you have a...
Hey, good point. I actually did that for the RuntimeAPI (you can see it here Resources/uteForEditor/uteGUIDID.txt). And it makes perfect sense to...
You can use it with Unity Navigation. Basically you load the map and bake the navmesh. Same as for anything else. :-)
proTile Map Editor is on 24 hours SALE with 29% OFF - https://www.assetstore.unity3d.com/en/#!/content/11698
Ah sorry, the second link was wrong, here you can download full stuff - https://sourceforge.net/projects/mpg123/files/latest/download?source=files...
Kind of. The only solution I was able to do is to convert mp3 to ogg at runtime and then stream the file. Works pretty good it just that the...
Hello! New big update just hit the Asset Store, the version 2.4. :-) Release Notes v2.4: Features 3D Grid (+grid scale) Export Map (or any...
Hi, yes the price is gone up. I should change the title. :-) Thanks!
Hi, sorry again for the late reply. Having hard time to track all the stuff. And I think I replied to you in the email. Well anyway, most of the...
Hi, Sorry for the late reply. Painting is not planned for now, but maybe a good idea for future plans. As for user reports as you showed, most...
Several people were asking this question, so might answer it here if anyone wonders: Q: How do I set path for screenshots outside application or...
Good to know. Let me know if you have any more questions! :-)
It depends. If you load the map and use optimisation options it will batch all the tiles to single meshes to draw them fast. Which means there are...
Well they have to be dynamic to be able to destruct them but I don't think it's a problem because dynamic batching should take care of that and...
They work just fine because I'm reusing prefabs you add as a Tile. So for map building you use Prefabs as they are.
Hi, I've replied to you in the email.