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@DeanStanfield @bajeo88 Yes this is a possibility that Microsoft told us about. And there is stuff available but information is very scarce and...
you can use one player prefab but then check if its server or client and change properties or add different child objects
I am also interested in this. I have to initially send around 10 megabytes of data to client. This is will be over local area network - not...
In a simple scene frame rate drops from 60 to 30 as soon as you move from gazing into empty space to some basic geometry with unity standard...
Its not null, that's why it runs in the editor :) This issue is now resolved. For unknown reason the tags went missing from the Project...
Unity 5.1.1f1 Windows Store export Phone 8.1 Visual Studio Community Edition 2013 Update 5 RC Exception thrown in both debug and master mode....
here are my 1 month numbers/revenue from admediation on windows phone:...
I am rolling my own for Windows Phone and Windows Store. I really liked the ease of Vuforia though.. I am starting small, implement a few...
You can use Microsoft Ad Mediation in the exported Visual Studio project. No unity plugin. Its very easy to do. Ad mediation will give you banner...
Use Microsoft Ad mediation in Visual Studio. Its very easy to integrate.
Is there any way to make the unity scene background transparent? e.g. Lets say I only have a cube in the center of my scene. I only want unity...
I submitted my app on June 1st and it got rejected due to absence of ARM64 bit support which is now in effect at ApppStore. so I am now trying the...
I am a noob in the Mac/iOS world, so i dont know but i wasted a week on this. finally I decided to keep UnityAds and iAd only. Someone from...
Ported my hit Windows Phone game to Unity3D which allowed me to publish it on Windows Phone Store, Windows 8 Store, Google Play and App Store....
No on iOS you cannot mix Admob plugin and UnityAds plugin. When you have the Admob plugin in your iOS game, the UnityAds.h notfound and linker...
I got this issue resolved by removing admb plugin from iOS build. Somehow admob plugin is in conflict with UnityAds
OK, so probably what I should have done a week ago ... I created a brand new empty project and added UnityAds.. and viola it does work on iPhone....
Where did you add the -ObjC ? in Xcode somewhere? I am building from windows and then bringing Xcode project to Mac.
This issue is resolved in VS 2013 Update 5 RC ... Unity 4.6.4f1 - Windows Store - 8.1 - C# XAML Tested with Microsoft Advertisement XAML SDK.
I started with C++/DirectX 8, Then came along XNA, Monogame. I have also used SharpDX. I like Unity.. even with its perf issue and nuances that...