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I made a URP MTLLoader.cs if you want to take a look at it. It is made for mobile though so keep that in mind. And I'm using mtl tag standards...
That works to make the material URP but the textures still aren't assigning- at least not all of them. Looks like Normal and Metallic are but...
I'm having trouble getting my usdc file to open correctly. The mesh loads fine but the textures are missing from the materials. Here is what I'm...
Thanks! This seems to have worked perfectly! I hadn't noticed there was an overload like that for the Texture2D constructor.
Hi I'm having some issues with my runtime-loaded normal maps not being filtered properly for iOS. They produce strange shading problems like faces...
Anyone know why this is X inverted (-1) scale is done to the GameObject in OBJLoader.cs? obj.transform.localScale = new Vector3(-1f, 1f, 1f);...
Do I need to DrawRenderer() every frame that I want the effect active on? I tried setting something up where it's only called once and it doesn't...
Hi I have a script that adds a material to all mesh renderers in an object: foreach (var renderer in renderers) { // Append...
Currently have this .mtl with matching textures in the same directory as the .obj, but the URP standard lit shader is only mapping the Base Map...
Hey I noticed there are these strange unsightly square artifacts (sometimes with a circle in the middle) on my normal and smoothness maps using...
Hey all! I've been working on a project and I need some advice on how to go about scripting a level generation system. What I'm trying to achieve...
Thanks for the help, I've modified the script a little more, but as is, the plane maneuvers with WAY too much inertia. How do I adjust the...
I'm testing it in a brand new controller script. I like how the roll and elevator torque works, but the plane lift force uses the local direction...
Thanks for the response on the first question, I'll use that technique, but wouldn't using relative torque only be good for like flat spins? Or do...
Hey Unity community. This is my first post so bear with me if its horrible :wink: . Ok, so I'm working on a flight sim (an air racing game to...