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@VladVNeykov thank you for the reply. Yes that helps. I looked into the experimental submesh feature already, but only 4 meshes doesn't work in...
hi gang, I'm running into an issue with VFX Graphs, where I'm unable to simply animated a sequence of meshes. I see that the submesh system in...
hey folks! I recently released a new pack on the Asset Store to help boost the VFX quality of your games (especially if you don't have a vfx...
hey folks! Being an VFX artist in Unity is no easy task. It's lacking in supplied assets and functionality. The goal of this pack is to arm you...
hi Duhprey, really nice plugin! I have some questions for you - 1- are there any plans to be able to paint on unity terrains? It doesn't work...
hey Acegikmo, do you have an plans on making some kind of lookat node? I would like to add some billboarding elements to a shader. thanks!
hey Acegikmo, I was just wondering - is there a way to make a lens flare type shader with your tool? I've been trying to mess around to make one...
I have the same error. Any news from Unity on a fix for this?
awesome! btw, I don't know if this was asked or not already (I feel like it may have been) - I noticed that when using shaderforge with the asset...
How have I only just seen this thread?! This looks fantastic. Sign me up!
yup. I would also like to add to the comment about this being a top tier product. Been making AAA games for the last 12 years and this is one of...
pretty sure that's the case for any material within unity. I believe you an instance them dynamically though. If that's true, then you should be...
awesome! yeah. the per-object method is not ideal and would not work in my case. I would have to have two objects at once which is much less...
btw, I also get this error three times now - NullReferenceException: Object reference not set to an instance of an object...
hi Acegikmo, just curious - how would I go about turning off the shadow casting from a material? I have a situation where I'm adding a rim...
The Unity updater is quite broken. It often thinks that it's up to date when it's not. Your best bet is to stay close to the community (to read...
nevermind. I see it's because a normal map is required for parallax to function.
excellent! btw, is there something special to be done to get the parallax to work? everything time i try and add it to my shader, i get a bunch...
hey Acegikmo - so I was playing around with the refraction last night. it works very well, but may I make a suggestion? It would be great to have...
Thanks for the idea, but it doesn't seem to be doing anything at all. Either way, I need to modify the trees in their normal state, not the...