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One last update for now, the Star Legacy Kickstarter only has a few hours left! So if you like the game check out our Kickstarter page!...
So our Kickstarter Campaign is now live! Bumping this thread for this very important stage of development! I found our amazingly talented artist...
So part of the problem is that I've never used Apple computers at all really my whole life. So I eventually figured out how to remove the old 500...
Meh I just undid all the ETC2 ones to be safe sounds like if you use unsupported ones it really screws everything up with double memory and/or...
Dangit, well gonna have to redo all my Android textures again :( Really annoying how mobile platforms can't seem to handle simple texture stuff I...
So I'm trying to set up my project with all the correct texture types for all the platforms. And not suprisingly it seems the Unity documentation...
Yeah I've done my best to read it but there are like 100 sections and each section has like 10 subsection, etc. It's basically way too much to...
Wow so even after deleting the .ipa from the Itunes Mobile Application folder I'm still seeing the 500MB iOS installation taunting me in the iPad...
Hmm still seeing some very strange behavior with the Unity iOS stuff. So I'm looking at the iTunes Mobile Application folder since that is...
K thanks for tips! I didn't know you could use the console to see the size breakdown of everything in the build so easily. Not sure if there are...
K thanks for feedback! Still seems strange that the iOS size is so much bigger than my Android one, but perhaps this all just expected behavior...
I'm not sure the Xcode estimation is 200MB, 500+ MB seems pretty dang huge compared to all my previous builds. I'm looking at the .apk on my...
Update: K trying to do some more testing to figure this out. So if I add my first .ipa to the library which is 129.4 MB, it is 288.7MB in iTunes...
So my .ipa is 188.9 MB on disk when using the right-click "Get Info" option. The "Estimated App Store Size" of the Archive is 200 MB which...
Unity does a great job of letting you easily transfer your project to all platforms. But I agree with the other poster that it's best to start...
You kinda left out a big detail of what kind of gameplay is it. Can you explore worlds and do real time combat where you control the pets? Or is...
I don't know about you guys but it took me about 1 or 2 game freezes to realize to just exit my game from the device after I build it with Xcode....
Here's a preview screenshot from our Intro Cinematic! [attach] Will be posting some more videos soon for both the Intro Cinematic and an...
Our official Company website is now online! http://www.infinibytegames.com You can check out some general information about our Team and...
K I just deleted the whole iOS folder after backing up the entire project directory. After building a new xcode project after just 1 build the...