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Same all memory related, D3D11, Particles, Physics. 2022.3.10 seems to work ok. But 2022.3.11 EDITOR crashes 2-5 min into playmode (fps game,...
Did anyone manage to fix this or find a workaround ? I made a character controller that runs smooth on Rift S on Unity 2019.1.8 But on Quest it...
Ok seems most of them don't work except ones I was using (bloom, color grading, vignette). I'm getting same error on rest.
Yes they work, I'm using the Bloom & Color grading from the post process stack. I think some effects don't work yet like ambient occlusion. But...
I got a reply, the issue is fixed in next package which is not yet released. They don't know when that package will be available. So reverting...
ok, just took a while. Ticket is open on FogBugz Case 1149180
I did now, using editor report issue. (I'm not getting a confirmation email, so I'm not sure it worked.)
When I double click a script or error it no longer opens Visual Studio 2017 in a13. Happens in a fresh project & in upgraded ones, still works on...
I just upgraded from a9 to a13 and importing of .blend files from blender 2.79b was broken. It was detecting 2.79 as 2.49 or older ... I edited...
@Kiupe I've found the solution! (had same problem, took quite some time to figure it out :p) But when you uncheck "Exposed" and make sure the...
The setup prefab and demo scene are missing from the HLAPI integrations in version 6.3.x ? (I'm trying to follow the tutorial)
Yes I've seen at least 3 PCs and 1 Mac that had this problem today ... Killing the process and starting it again works most of the time. It is...
First attempt at GI, So just to clarify how much more expensive this is going to be. For each direct light I render the mesh it needs to bake too...
@urgrund I store it as regular lightmaps. The difference is backing speed & that it can be run at runtime/in a build. Haven't really thought...
Not much changed, I did fix the strange AO artifacts by adding diffuse light for each sample: [ATTACH]
I'm thinking of rendering a view for every triangle and baking the result. I could do both AO & bounce this way. The current AO system doesn't...
Not much new, I changed all the code so that is uses command buffers instead of camera.render(). With camera.render I had random glitches and had...
Hi, I'm currently experimenting with a custom lightbaker. With the idea that it could be used to bake lights in a procedural generated level or...
var chromeVersion = window.navigator.userAgent.match(/Chrome\/(\d+)\./); var useWebGL = false; useWebGL |= chromeVersion && chromeVersion[1] &&...
Those physics look good! How do you keep the bike upright / enforce the lean angle ?