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Yeah, it looks like that was the issue. It's working again for me after this SteamVR update.
Yeah, that's exactly the same for me, when I'm using the Quest with SteamVR as the OpenXR runtime, primary and secondary buttons do not work....
I'm having problems getting the primary and secondary buttons presses working. Every other input feature seems to work, including the "touch"...
Windows 10. The source of the lower case drive is: string path = EditorUtility.OpenFilePanel("Open TerrainComposer2 project", folder, "prefab");...
Hey, I was having a strange bug with loading anything in the TC2 window. I would get this warning and error: After looking at the code where the...
I don't have much experience with Editor scripts, but I'm sure this could work in the editor, you would just have to recreate the UI. Basically...
Thanks! Right, it can be completely stand-alone, I just haven't built an .exe yet.
Hi everyone, I've created a tool in Unity to generate height/normal/metallic/occlusion maps from a texture. It's pretty basic but functional at...
I found the solution in this thread: http://forum.unity3d.com/threads/creating-materials-at-runtime.316395/ "That was exactly it. I had no...
That was exactly it. I had no textures assigned to the height/normal/metallic/occlusion maps, so that part of the shader wasn't getting enabled....
This sounds like the same problem I just posted about: http://forum.unity3d.com/threads/material-not-updating.316547/
I was inspired by this post of a CrazyBump-like tool made in Unity and decided to try making one myself. I'm generating the height/normal/etc...
Add a Content Size Fitter to the GameObject
Sure, it's case #646375
I have the same problem, but have noticed this fix does not work if the InputField is a LayoutElement. I haven't found any workaround for this...
I had the same problem, so I wrote a little class that would work around this. It simply disables a graphic when the toggle is enabled. You can...
I'm not sure if this is maintained anymore, but I submitted a change on the github and I figured I should post it here as well. These lines in...
I just installed the 3.5 preview. I get the below error when opening anything in MonoDevelop from Unity: Load operation failed. Could not find a...
Are you using c#? If so I've done it like this: theObject.GetComponent<TheScript>();
I am creating a pseudo-random terrain at runtime. Is there a way to calculate the lightmap for this terrain at runtime?