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Hey @Amel-Unity sorry to bother but is there any update on this?
Added this PR that sets game state to `Combat` when slime critter detects player
Hello! I hope you all here doing alright :) Got a chance to review recent changes today and noticed `GameState` was introduced. This incredibly...
No worries at all, enjoy your weekend :)
In any case, here are a few ideas I have. First, since we need to block interaction with the NPC if Player is in the Combat state, we should...
Hello there, good people! Was playing around with setting up a new scene and realized that Creating-a-new-playable-scene wiki (though extremely...
@Amel-Unity Thank you! Would it be possible to participate in this process?
I prepared this PR that utilizes suggested approach. Please let me know what you think :)
The first one, I think, can be solved in different ways. Firstly, we could hardcode a rule into any attack, something like: "do not engage if...
I think this issue has 2 big parts: 1. We should make sure Player cannot be attacked while engaged in a dialogue 2. Player should not be able to...
Description and Steps to Reproduce on GitHub Suggestions on how to fix below in this thread
[ATTACH] Hey! First of all, let me thank you for an excellent tool! TC2 + TC Node Painter is a great combo for those who are looking to bring...
Also if I forgot smt or make some mistake in shader code - will be gratefull to here advices. Thank you
Ok, gues, problem solved. First create simple sphere and particle system. The last one renders material wich we call "cube". This material...
Good day. I have some problem and be grateful for help. We have a particular system (let's call it "particles") and 2D orhtello sprite (let's...