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Hey @TreyK-47 , thanks for your reply! Just returned to my project to try your solution, but I don't have any "allow fullscreen" parameter in the...
Hi everyone! I am currently developing a standalone app, and I need it to be launched as a maximized window (a window that takes the maximal...
Hi, I'm having an issue with my Oculus Go app, the app by itself works well, but issues come when I try to reopen it after a forced close: In my...
Hi everyone, I'm currently using AVPro Video for my app and I'm implementing a support for stereo 360 videos. AVPro has all the needed parameters...
I didn't find a solution so I went with another way to download my files (using WebClient and async methods)
Hi everyone, I am currently facing an annoying and strange issue with my Unity app... I use the VideoPlayer component a lot in two different...
Hi everyone, I'm posting here today because I have some weird issues using UnityWebRequests I'm developing an app that requires getting some...
Thanks for your answer ! Yes I have the Oculus dev assets because I want to be able to deploy the app on Oculus Go... So if I correctly understand...
Hi, I am currently developing an app with a non-VR mode and a cardboard mode (activated through a toggle VR button). In the build settings I put...
Thank you very much JasonCostanza it works perfactly well ! You just forgot to precise we have to use XRSettings.LoadDeviceByName("WindowsMR");...
Hi everyone ! I am currently developing a software that reproduces an existing WebVR app which basically consists in a 360 scene viewer. The...