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Always when hitting play and after pulling from repository. It never happened before so it's strange. I mean it's not something that prevent me...
So I gave this bug some time for testing and it seems it appears even after hold on (from plastic repo pull, merge commits). Also other people...
Ok so that was the case. No I can enter play mode but this appears (screen). It dont prevent anything.
Sorry, I meant after migrating to plastic scm from sourcetree (too much tasks at once). I have only one copy of those dll in project. I used this...
Another two screens.
So after migrating to Unity, Easy Roads started to recognize terrains and modify them properly. But there is another bug, after creating road with...
I've sent you a PM with more screens.
Hi Raoul, maybe I just get a bit rusty with Easy Roads and missing something but when I get back to it in my new job terrain deformation isnt...
Raoul did you played Cities:Skylines? It's game on Unity and (with some mods like ability to move road pins) it gives players plenty of choices....
So I disabled it, did what I needed in edit mode and then without escaping it (because it changes terrain which I needed) I switched to another...
Studio itself. Checkbox is selected.
The problem is I have Vegetation Studio deactivated all time when doing roads because scene is relatively large and otherwise it would be too much...
It's unfortunate because I can't move my road pins anymore.;/
Hi Lennart, I posted this on Easy Roads forums but it's related do Vegetation studio. Can you have look at it? I had same kind of problem before...
There was a time when I couldn't see this window (it never changed from "build..." window). No I have opposite problem. when I click "back to Edit...
I saw for brief moment that Nature Manafacture submit post with nice additions to Easy Roads. Do you know pricing? It looks awesome. Also I have...
So I checked your materials and it looked fine. What I did to fix it was to overwrite exisitng crossing material instead of creating new one and...
They are the same.
Actually there is one thing. Is there possibility in code that standard roads reacts different to lighting even if they share material? Take a...
Ah ok, so anyways thank you for your patience and being so helpful. :)