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Hello, I will give you a more optimized trick. You should use MaterialPropertyBlock to change your material properties for your instances:...
Well you can try this: https://forum.unity3d.com/threads/mesh-animator-highly-efficient-animated-crowds-fully-animated-gpu-instancing-and-more.284377/
Well, as a developer I understand your frustration. To my knowledge the Animation class is not deprecated but I may be wrong. To me, Animation...
Hello, GPU instancing is currently only available for MeshRenderer. In others words, if your object is not a SkinMesh (Character using a rig for...
That's exactly why mecanism is there for. You will have to make a complete setup with Avatar masks and blend trees. Mecanism editor may be...
Hello, Assuming you use the Animator system: Go to your assets and create an "Avatar Mask". If your rig is an Human IK from Maya, just use the...
I believe you didn't really understood why you should/should not use parent/child:...
You have two easy possibilities. You use the Invoke function to call a void after some time. For example: private void Start() {...
You may use Vector3.Lerp (https://docs.unity3d.com/ScriptReference/Vector3.Lerp.html) It take the source position, the destination position and a...
Well, this is clearly a bad use of the Animator Controller. For simple animation like this, Animation Class is very more useful and easy to use....
Hey neonjung, Yes you can. The main difference between Vive and the GearVR is that the Vive have IR Cameras that allow user to move in a small...
Hello kemijo I have some trouble opening your unitypackage, which Unity version are you using ? It look like the package wasn't exported...
For Desktop VR: The Lab from Valve was made in Unity: http://store.steampowered.com/app/450390/ Tilt Brush from Google too :...
Are you using lightmaps ? Maybe your lightmaps are broken and the engine is halfway between realtime lighting and lightmaps ?
My bad. Thanks bgolus.
If ball is a monobehaviour and is attached to the ball object, this should do what you need. private Vector3 lastballPos; void...
To my knowledge, there is no way to know where shadows are into the fragment shader (where you apply alpha) since shadows are added after in a...
Well it's a bit hard to help you here with the small information I have. In your code sample, the only thing preventing you to kick the ball...
Theses link are more about making 3D roads from GPS data, but I believe it may apply to your case...
Hello, I don't really get what you are asking but I'm guessing you are using Physic here and you wonder when you can be sure the ball stop moving...