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Thank you for your explanation. yes, seems like I get confuse with this UI systems. So this Button from UnityEngine.UI is different with Button...
Hello, I have script that call button click programmatically. Something like : m_loginButton.onClick.Invoke(); But then there is this...
Have you fins solution for this ???
Do we have fix for this issue ?
Yes, my build setting is xaml. My screen shoot is error from solution generated by unity uwp XAML type. (I edit my question with Build setting and...
Hello... Has anyone integrated Unity Facebook in UWP ? There is Facebook SDK for Unity but it doesn't support UWP. I have tried using winsdkfb to...
Strangely enough, it's also work for me. Thank you.
Thank you for your support and ideas. I'll share to you if I can make this work. Wish me luck!
Are you building this DLL yourself or using pre-built versions? No, I download it from https://www.nuget.org/packages/winsdkfb/ Are you sure...
Hello, sorry, I miss read the log after I use . UnityEngine.WSA.Application.InvokeOnUIThread at first yes I got this error The application called...
Sorry for the naming, it should be OnFacebookLogin, not CaptureImageByMediaCapture Let's call it OnFacebookLogin from now on. (I just edited it)...
Hello I build UWP with Facebook Login feature. I use winsdkfb.dll for Facebook Login feature. When I click Login game throw error The application...
thank you for your confirmation
I try build UWP and get this error message winsdkfb.dll' could not be opened -- PE image doesn't contain managed metadata EDIT: I can remove...
Thank you for your advice I try to use the define but code inside ENABLE_WINMD_SUPPORT is grey out. I try to add Debug.Log inside it and the log...
Hello, I want to implement facebook login in Unity for UWP. All I know is I need winsdkfb to do it. So I need help about how to add winsdkfb to...
Thank you for your answer.
Hello, I'm using new Input System. With this new Input System, I can make game read value of mouse position. The problem is, it only read when...
Not sure what you want. I just assume you want mouse position in current screen. if that the case, set Action: Action Type : Value Control Type:...
same problem, Unity 2019. Input.GetAxis("Mouse X") always return 0 if run unity in Windows RDP