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Thank you all for your help, I just made a plane with a double sided water material to see the ripples and then used post processing to illustrate...
I understand that it can be achieved with a rising plane and shader but I also need to fill big objects with water and make my character swim...
Hey guys, I'm interested in making a 3d game containing a water stream pipe that fill the container (cup or box etc...) Do you have any idea on...
There is a problem with Spot Lights regarding shadows. It seems it isn't working at all. Spot lights just don't show any shadows.
Hi there, I have started working with that package and apply it to all my materials and i have a problem regarding lights. Before i used it, my...
Oh i didn't know directional light does not stretch the object, i will try that thank you! btw, i hope directional light handles enlarging since...
I see, your answer probably more efficient but i still don't get how it solves the problem with shadows that are stretch due to the light angle....
Right now what i'm doing is making the player cast only shadows and then change his position everytime he passes the right side of an object in...
Thank you all for the replies, sorry for not answering till now. I want to implement something similar to this game: [MEDIA] I understand that i...
I'm trying to add a collider to a shadow of an object (obstacle) so that my player will stop whenever he encounters shadow of an object and of...
Hello guys, Is there any way to create colliders on shadows? I can basically get to the point i know the proportions and position of the shadow...