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Packets are received from a remote server which contain information about certain Npcs neededing to be spawning in the scene. The packets handler...
I want to pass data from a Monbehaviour to an ECS System. This ECS System is responsible for spawning Entity(s) with a companion GameObject. That...
Hi Polar, this might work. can you reference docs on how to get the Entity for a specific game object, even though the Entity knows nothing about...
I am trying to migrate from a Monobehaviour-based character-controller to the ECS character-controller (that which is part of Unity package). The...
I want to gradually migrate various methods in, quite a chunky, Monobehaviour to ECS Jobs in order to leverage the multithreaded aspects of that...
Thank you! That’s exactly the information I was looking for, which I didn’t see yet! My entity was missing this: //By default Physics...
From a Monbehviour, I am retrieving the EntityManager and creating a new Entity from that. I attach a BoxCollider data and a LocalTranform as well...
When attempting to build for Android, debug build with script debugging, clang,exe uses nearly all of the system RAM which is 32Gb. Indeed, the...
Thanks for tips Rob. I’ll get my head around it this weekend and let you know how get on.
As the title suggest, I have a scenario where a plane, or more generally a mesh whose vertices can be higher/ low in y around the edge. I would...
Hi Rob, sorry for the late response, but I will give this a whirl. I see a lot of folks have had positive results, so I expect it will work. Will...
I have a setup where a body animation is supposed to player on an avatar via Animator.SetTrigger(). On the whole, this seems to behave as...
I have created a simple graph which, on Start, flows to create an item in a list. The futher flow attempts to find an item in the list, and remove...
I've created an initial set up for a designer to implement quest objectives using Visual Scripting. In the image you can see the flow of what I'm...
This turned out to be a setting on the shader which was generated by MicroSplat terrain. Have changed the setting and the artifact problem, above,...
As the title states, I am experiencing lightmapping artifacts in Play Mode. The lighting looks as expected, in the scene view in the Editor...
I recently upgraded our Unity project to v2021.3.2f to make use of the IL2CPP AotT code generation feature. In addition, I upgraded Bolt to...
Thanks Adrian. We are currently on Unity 2020.3. I was hoping not to move up to 2021 just yet since we have references to UNet code, which seems...
Hi Camera, thanks for the reply. The serialisation code is auto-generated by the project on building the server. This is an example of one of the...
I have a set of dlls which are used to facilitate communication with an Orleans based server. Everything works as expected in the Editor (Windows...