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I just got this error in Unity 2020.3.46 using TextMeshPro 3.0.6. But I think I just fixed it by rearranging the order of my Fallback List to...
Aw jeez. For some reason, I had a folder full of the built-in shaders from Unity 2018 in my project folder from forever ago. That's why Standard...
Took a look at the frame debugger: [ATTACH] It should appear at Render.TransparentGeometry, and you can even see the correct texture appear...
I'm trying to play a video in my Unity project using VideoPlayer, and no matter how I set it up, only RenderTexture mode works. If I set the...
For anyone still trying to figure this out, try disabling G-SYNC, or setting it to "Enable for full screen mode" only in NVIDIA control panel:...
I'd like to bump this issue, happens here too. It's even worse if you're using a video texture in the game, the video texture will play back at...
Glad to hear!!!
@ArtOfSettling Hi! I was having an interesting issue with uRecord. In every scene in my project, every time I record and press "Finish Capture",...
I'm getting the same issue in 5.6 p4! Happens whenever I search anything in the project. [IMG]
Thanks for the reply. Duplicate vertices? Does every vertex need to be duplicated or only particular ones? Is this to cancel out/split the...
I'm in dire need of a solution to this as well, I'll let you know if I find anything!
It appears that spawning a camera from a prefab messes with the color grading in the build! We did a test where there were two cameras: Camera 1...
@Chman @Tim-C Update on the strange behavior of the Tonemapper/Color Grader in our game!: We thought that the issue was specific to our project,...
Ah yes, we actually were using the exported LUT in the game. Since my last post, we tried setting the color grading in the scene, but after making...
Oh huh apparently we were working in gamma space, I switched it to linear space and things look different; the eye adaptation and bloom behaves...
Hi there, yes I was using the asset store version, thanks for linking me to the BitBucket page! So I imported the newer version and got it set up,...
Hi there! I was wondering if this was a known issue or if there is anything I can do about it: [IMG] I'm using deferred rendering, and my...
@Tim C @willgoldstone Hi there! I was wondering if you guys had any ideas why our color grading looks drastically different when built, as...
I also appear to be getting this issue; there are randomly borders on my screenshots: Here are my settings: [ATTACH] and here are how the...
Hello! For my game Feesh, I have a scroll box with text in it; In editor, the text looks fine, but in build on Windows, the text gets totally...