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The indirect lighting doesnt work on any value whatsoever. 20000% was just to see if anything was happening at all. This is a fresh install of...
[IMG] Our lights will not use indirect lighting on any mode, even if the lighting is set to 2000000% on both the light itself and the baker...
No operation should ever take more than one click for an artist decorating in Unity. and this new workflow takes many. So I would be working on...
That's unfortunate, it seems that my team and I will have to work around this limitation rather than solve it then. Upgrading to HDRP fully is...
We suspected that messing with the CGinc files would be the answer, but unfortunately nobody on our team is savy with advanced shader code, and we...
What we want to be able to do without the rest of HDRP: Would it be possible to get the LIT shader out of HDRP functionally, without having to...
My development team and I find ourselves at a serious graphical roadblock. Transparent and Faded materials have not been able to support shadow...
I am on 2018.2.2f1. Double sided for the bakery shader only works on transparent materials, fade, transparent, and cutout.
I noticed that the double-sided feature you added to the bakery shader doesn't work on opaque or cutout material settings. I believe the UBER...
Does bakery support light probes in the latest update? As in, if I render them will they work when instantiated?
Is blendable transitioning lightmaps something on the 2019 forecast? The game I am the artist for now uses Bakery entirely for performant lighting...
How do I get bakery to render just one light and not the rest in a lightmap? Is that a feature that has been implemented?
[ATTACH]When compared to unity progressive or enlighten bakes, Bakery does not seem to have the same kind of indirect contribution on surrounding...
Is it possible or sensible to implement options for changing the intensity of color in light bounces? Like how strong an impact color has on GI? I...
[ATTACH]Is there a particular way to get a sharp shadow bake out of lights? or is it a limitation that requires you to use an extremely high map size
That worked, thank you.
Do you know how I can make unity realtime lights only have an effect on dynamic objects in my game? I cannot use light probes because the map in...
Is there a way for me to group them or separate them from the rest? This room im working on is larger than most in my game, If I group 4...
[ATTACH]this seems to be why, I see that someone else has had this error before.
[ATTACH]here are two lights that are exactly the same, one with shadowmask working and one without