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Alright, I deleted my previous post, because now I understand that this scroll property must be read in texture units per second. So a constant...
Hello, I just bought your asset yesterday (version 2021.2), and I find it amazing ! I have 2 questions though : 1) In the 1.Texture Cutout...
I'm having the same missing shader issues, resulting in magenta folliage. Tested in multiple versions of unity 2019 and 2020, using Built-in...
No I didn't find any solution to this issue, and I had to get rid of control tracks instead unfortunately.
xD This is not intended of course. So my question remains...
Your Demo looks quite amazing. I quickly tested it, but unfortunately, here is what I get in the HandTest_Chesser scene: [ATTACH] I'm able to move...
I'm not sure what's happening here, but a common issue I had when trying to give te player a non-kinematic rigidbody in FPS or VR games is that it...
Hello everyone, I'm trying to use some external custom hand models as a replacement to the supplied example hands in BNG framework. But of...
Thanks a lot for your answer, it was indeed the case, as i'm trying to migrate this project from SteamVR SDK to yours. Any idea on which specific...
Hello, I'm entirely new to this asset, and I must say I find it quite fantastic ! I'm however facing a small issue right away when testing the...
As far as I know, no you still can't really anchor a clip to another (not with the built-in tools at least), and using control tracks as a...
Up. Having the same issue here
Hi all, I've started creating my own custom clips and tracks (basically following this blog). and, though I've found various way to call methods...
Thank you, seant_unity. FYI sebastienlh gave me the same answer in that post (sorry for doubling theads btw, it was originally a separate issue)....
Thank you, sebastien. We'll do as you suggested and avoid using Control Tracks for that usage for now, then. Thanks again for your help !
Thank you sebastien. I watched your video and I now do hope you can help, because I made a test setup with nested control tracks that is very,...
Thanks for your answer seant_unity. I think I understood your Idea, and it should work in simple cases but I don't think I can apply it to mine. I...
Hi Sebastien, I tried to dig into contol tracks, but I find the official documentation a bit scarce about it; Is there a chance you can point out...
Nobody ? In simpler words, assuming you animate objects (transforms, components...) in a "slave" Timeline, and then put this slave Timeline as a...
Hello, I have a small issue, and hope you guys can help me: I've created a "master" Timeline that simply has one Control Track. In this Control...