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Yeah I understand. In my case, there's no need to check for the action every single frame, like checking for input or such, so an EventHandler...
Yeah I could use this, but still I have to trigger it somewhere, like in an Update, which is a big waste to me. An EventHandler like Terraya said...
I don't even know something like this exists, that's exacly what I need, I'll take a quick Events tutorial right away, thank man =))
Sorry if the title is confusing. So basically, I have one script attached to a lot of gameObjects. What I want is to make sure all those instances...
OK I've tested it out like you guys said. In my example, gem1 and gem2 attached to 2 different gameObjects, obviously they had 2 different...
Hi everyone. So I wanted to compare two gameObjecs to see if they have the same sprite. A line of code like this works: if...
That's a good advice, I'll certainly try that, thanks mate.
lol I've heard of VS debugger and Unit test before but never tried, I'll check them out right away. Also adding logs seems to be a good practice...
Firstly, I hope this is the right place to post this kind of problem. When testing my games, sometimes a bug appears, then it's gone before I...
Brathnann, man, I know this was like 3 years ago but I have to log in to say thank you. I had searched for hours how to make it work, tried every...
Yeah I tried and you're absolutely right, never knew Animator Controller works that way lol. So I suppose you can't access those copy values in...
OK so what you meant is I should have the script for each object, then assign value invidually to the variable "_Speed" in the editor. But the...
OK here's a screenshot [ATTACH] I already got a float parameter "Cool Down Speed" to multiply the speed, but how do you change it individually...
Yes that was I meant with Animator Speed Multiplier, but the problem is that you have to create Animator Controller for every single Gameobject,...
So I have a bunch of Gameobjects, using the same Animator Controller. I want their animations to play at different speeds, e.g. the first...
Thanks for the advice zakdank. You're totally right. I don't use AV so I scanned the link with Kaspersky Online Scanner (I think Kaspersky is good...
I've just finished building my first Unity project, a 2D adventure, role-playing game called JUNGLE GAME. I've already tested it many times but I...
lol thanks you helped me to figure it out. That's exactly how it should be. I made the "chest part" child of the parent "Player", then the rest of...
Firstly, I don't know if this forum is the right place to post this topic, I just can't find the appropriate one, so sorry in advance. In my 2D...
That's very interesting. So I guess it would be quite complicated if I went with the Animator in this case, glad to know there's something like...