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Did you manage to solve this in the last six years? Is there really a way to draw gizmos in the Scene View WITHOUT running the game? Thanks!
I went to the FPS Microgame in the assets store as suggested here and found this message: "Important: This package is currently not supported in...
Lol! wasted half an hour trying to work around this...
This have been happening with both, the last 4.6.x and 4.7, at least.
That's an interesting guess. I think it could really be happening during the app being closed, though I would have to include some "breadcrumb"...
I have the very same problem with several devices of my users, as reported remotely by Crittercism, although I haven't been able to reproduce it...
Here is the stack trace: 0 java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 9df599d0 1 Build fingerprint:...
I am experiencing a similar problem right now. Did you find a solution by any chance? TIA.
Ok, I realized the documentation is wrong. Such function actually returns AnimationInfo, not AnimatorClipInfo type. Thanks for nothing.
According to this: http://docs.unity3d.com/ScriptReference/Animator.GetCurrentAnimationClipState.html public AnimatorClipInfo[]...
Hi, Sure, I thought about using alpha in the animator, but setting the renderer to true or false was most obvious and slightly easier: you know,...
OK, I had an enlightenment moment right after writing that. It seems it is related with the animator. Setting its culling mode to "Based on...
Hi there, I have an SpriteRenderer that refuses to change state by code in a C# script. I have this in the Start method of such Script...
My "me too" comment. 4.6.4f1 It seems to be getting confused between the Outline and the Shadow effects, and finally no matter how one you...
Hi there, I have a parent object in my project, that has several children with a TextMesh component. Now, each time I want to change the font of...
Any news on this?
Hi! I'm having this problem with UI text, that looks so ugly due the lack of antialiasing. [ATTACH] I am using an scale of 0.2 and a font size...
Tried a different approach (see attachment), but problem persists. It is worth to say that it does not happen always, and it seems to occur more...
I keep getting this error in Unity 4.6.3f1: ArgumentOutOfRangeException: Argument is out of range. Parameter name: index The stack just before...
OK, I finally figured out how to solve the problem. It seems it is another bug more in Unity game engine (big surprise!):...