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Hey there, Just to make sure no one copy paste this wrongly, please fix the documentation. [ATTACH]
Hello Unity Team, Please find attached the code and the result of me trying to get the displayable string from the action. I was using...
Hello, I found a solution to this by testing if the control is actuated or not on the action callback and then behave accordingly. Thanks for...
@Rene-Damm Please find attached a video that represents my issue. [ATTACH] And here is the Sprint mapping properties
Thanks for the reply, I want the action to *not* trigger and start from the first state (Waiting for Press interaction)
@Rene-Damm Sorry for posting in non related thread! Do you have a suggestion for this?
Hey there! I have a quick question : So I have a UI layout and a Player layout when UI is activated I disable the player actions which for...
This will be great :) I hope it will come soon enough :D
@Tautvydas-Zilys No I don't, I will try to give you a stack trace from a build.
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations...
Thank you :)