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URP with multipass only renders left eye. With Single Pass and Vulkan, only skybox is rendered, no objects. I did a few small meaningless tests...
What's the performance comparision to https://github.com/Kink3d/kDecals ? Does it work with Single Pass?
I got Vulkan to work with the Quest on 2020.1.0a16. Here is what I did: - In Assets\Oculus\VR\Editor\OVRGradleGeneration.cs, comment the check...
Still not able to build with Vulkan and the latest 2019.3.0f3. Not sure what that changelog message means.
Doubt it will be in 2019.3 otherwise it would have been in a beta already
Yes. In Unity you can set any app id (like 12345), it doesn't have to be a valid one. There just needs to be some app id set to show the hands.
When Unity said "later this year" they probably meant 31.12.2019
Any update on this? It would really be appreciated
The device has a Unity asset that comes with a Rewired Controller Data file bundled. https://github.com/VRGO-CHAIR/VRGOUnitySDK Thank you very...
Thank you very much for your answer. The asset serialization is "Force Text". The device has two modes (joystick & keyboard). So you are correct,...
I am trying to add a custom controller to the Oculus Quest. However I get the following exception when running the app: 07-02 13:43:23.727 25871...