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It's also happening for me around 8 times a day. It's sadly very irritating ~~ (Unity 2021.2.5f1)
It does now, Installing Windows 10 SDK SDK 10.0.18362.0 fixed it. The fact it suddenly needed this version (while it's not even the latest) is a...
I'm now having suddenly the same issue. I'm baffled because yesterday I made like 10 builds. And today it just does not work failing with this...
Sure, I add the script. It seamlessly use mouse or gamepad to move the virtual device. However this does not work yet on a Xbox build due to a bug...
Hi, I have Unity 2019.3.3f1 and Input System 1.0.0 - preview.5 package I've imported into a fresh project 'Gamepad Mouse Cursor' sample. It...
I did not study the code hard enough it seems ! There is a section that describe this exact bugs which show how for now one can set the buttons....
Hi, I'm trying to have a seamless mouse/gamepad cursor. I studied the virtual mouse from the last update (1.0.0.preview.5) While it works for...
We finally found it in "Editor\Data\MonoBleedingEdge\lib\mono\unityaot\System.Core.dll". My dotnet peek search must not be working properly...
I created a bug report 1216861. I could see that LightLambda seems to be from System.Core online, however exploring my System.Core.dll with DotNet...
Hum too bad ^^' Now I can inject / change code within a DLL with Harmony Patcher , which could potentially allow me to expose a method to force...
Hi there, I'm running into this AOT issue too with Expression trees. Could the link.xml tell the compiler to generate the use cases ? If not, is...
[ATTACH] With such simple setup as shown above, the right stick on the gamepad works fine. However negative keys are never calling canceled /...
I upgraded to this 0.9 version. I'm using Mouse.current.WarpCursorPosition to modify cursor position given a gamepad leftstick. So I was able to...
Hello, Very simple, Editor/Inspectors do not get a OnSceneGUI callback within a PrefabStage/Scene as far as I know. And I very much need this...
Hi there, I like the idea of timeline, letting my animator sync multiple actors without me having to code much. However in our use case, I'm not...
Hello, I bought the plugin last week. I'm getting a nullref which prevent my client from joining: NullReferenceException: Object reference not...
Ah huh hoh. Disabling the light objects in the scene solve the performance problem ! So the button "disable light" in scene might be broken ? Or...
Hello =^) I've been trying U5 for the past couple of days, succeed to upgrade our current project :D. We have however a couple of problems...
Hum, but I didn't exposed the texture, that was exposing my float that made my texture and the floats not work ~~ A single expose of one of the...
I finally found the issue ! If you expose a global variable in the shader through properties it breaks the whole global workflow for this shader....