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I came up some some tests before I found this reported as a bug. I tried filtering out results on frames if I could mark them as bad/flipped, but...
To anyone still finding this on 2023.2.0b14... private Vector2 GetCorrectDeltaFromEnhancedFinger(Finger finger) { // Just ask the...
I too have precisely this issue. Has anyone figured out what's going on here? Within Visual Studio I can reference that event and compile code...
Upgrading from 2021.3.4 to 2021.3.6f1 to see if this issue goes away.
I'm currently wrestling with this issue and am curious about how a fix is progressing. Any update?
Having the same issue on 5.3.5f right now using a new project with one blank scene. Edit: Also fails on 5.3.5p8
Popping in to say: Keep up the great work! I'm sure plenty of people have this thread bookmarked.
Just chiming in to say: keep up the great work! This package is wonderfully generic, and is still performing incredibly well in my game. Props...
Had to pop in to say: well done! I am now subscribed to Ferr2D for a 2d platformer game. I'm loving the Rayman-esque terrain that this tool...