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Hey, what up, guys? :) This is a great asset, and I'm loving the effect it gives me. Took me a while to get it working, but now everything's...
Okay, but how does SM2 compare to 2D Toolkit?
http://www.unikronsoftware.com/2dtoolkit/ http://www.anbsoft.com/middleware/sm2/ Which of these two extensions is better? Which is more...
Alright, thanks.
Isn't there a way to make that script work with a standard Unity plane, or will I always have to use a custom plane created in another program...
Thank you, but I've already looked at that particular script, and it causes the edge of the plane to face the camera, which isn't what I want.
Hey, I'm trying to create a plane with an animating tiled texture as described in the following link:...
I suppose there is a certain degree of validity to that, but at the same time you should remember that 1985 was 25 years ago, and it would be...
Nifty idea, though I do have a couple suggestions: It seems like your game is a bottom-to-top scrolling platformer, yet in the beginning you have...
Use the following code to make the cursor invisible: Screen.lockCursor = true;
Bump. Would like an answer to my question, please.
Ah, that worked. Thanks! ^_^
Thanks, but that code gives me the following error: UnityException: You are not allowed to call this function when declaring a variable. Move it...
Hey, I'm trying to make an NPC face the player using the LookAt() function, but I want to do it using tags so that I don't have to manually drag...
^Both. It didn't seem to make any difference whether I started in another scene or not.
I asked this question on UnityAnswers, and finally managed to get the answer I needed. Turns out I just needed to set the variable inside an...
I've changed the naming conventions in the script so it should be easier to follow logically.
All I've used is Unity's Error Console. Is there something else I should be using?
I'll upload the project, just a sec. EDIT: the upload keeps failing for some odd reason. =/ I don't know why, but the Unity forums don't...
Yes, I'm aware that the message would continually print after the player collides with the cube, but I specifically set up the scene so the player...