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I started to look into the event some time ago (especially C# event and delegate), but never took the time to implement them. Maybe it's time :)...
That's more or less this :) Really? I always tried to separate as much as possible the function into a multitute of scripts. I find it more...
A) For some times I had the habit of having a "Pawn" class, as a central class holding all the different component which compose a character in...
Why not simply using the Update (or whatever tick function you want to use) At each Update the object would try to GetComponent the scripts it...
I kind of resolved my problem. The problem wasn't in the animation but, I just messed up in the call of my animation, and ended with the idle...
I assumed that when you test a function you actually do the function and then verify its return. So the lines below are executing the Play...
Hello, I'm making a character going where the player click. I'm using navmesh to make the move and legacy animation system for the animation...
Hello, I would like to make my mecanim animated quadruped lezard to move its legs according to the shape of the terrain. It's similar to the...
I'm reviving a 5 years old post, but thanks for the tip, it's working perfectly!
Thanks for your answer. My script is attached to the camera and it's firing correctly, the only problem is that it stop working when I aim from...
Hello; I have a problem which is, I think stupid. There is my story. I'm making a FPS, and I have a weapon which throw balls where the...
The map is kind of nice, it missing some more details. More trees, objects, furnitures in the house, but I guess you plan to implement them later....
I don't really understand fully what you want but, if you want your object to vanish once it touch the portal, why not destroy it?
Thanks for your answer juliobds, I didn't not that the animator also as a rotation. But I find it weird that when I use a walk forward...
For the reference a simple search on google with the keyword unity reference generaly gives good answers. Or else there is the unity reference :...
Hello, First, when posting something on the forum try to put a name stating what is the subject of your thread, otherwise many people won't...
Hello, I want to turn my character with an animation in Mecanim. I have a character with an animation "idle", and animation "turnLeft",...
I agree with TheRaider, starting with the official Unity tutorial can be a good start. For exemple the 3d platform game which can teach you many...
Hello, I have some problem using mecanim animation with a generic rig. My model is a dog created with maya. (the animation are also created...
First of all I wish you good luck, being a fan of Dungeon Keeper I hope you will suceed at what your are doing :) Then for your problem. I can't...