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Hey all, I am trying to recover an old project of mine. I was using Unity 2018.2.8 at the time so I downloaded that version and imported the...
OnCollisionStay is called every fixed frame (0.02 in my game). I have an enemy that follows a player and sticks to him, so first touch is...
Hey, is it possible to let players create their own servers (and hosting those servers by themselves)?
Hey, is there a way to change the weather by temperature? This way you will have a more realistic transition. For example this way you would...
I would assume it will take more memory and the bandwidth as it's measured in bit/s. It might be worth it to keep the lower vertice chunks with...
Posted the change that fixed it for me, all you have to do is to change the indexFormat to 32 bit. It might be better to change it once when the...
Found out about it because of the same large "hole" in that chunk. So, the way Uniblocks was designed to work before Unity 2017.3 was by simply...
After using Unity 2018 for a while I found out that they brought back the 65,535 vertices limit per mesh. So unlike in Unity 2017.3 you have to be...
Thanks for the advice but I have to ask how do you find that there is a water source block in that chunk because going through every block to...
Worked like a charm! a bit messy when you have a few rotations of the block but there is no ideal solution. Check your game thread, seems like the...
Sorry was away for a while! I will definitely check it out today or tomorrow and message you my opinion. I've decided to put it aside for now but...
By the way, did you publish your game?
To be fair, it works fairly well, the only downside is that it's only available with coroutines. According to Unity's profiler all we need to...
Check this out, found an asset that allows you to switch between threads in coroutines, should solve your problem....
Thanks! might save some time! I am currently planning the steps on paper but I would like your advice. For starters, at the 'ChunkManager' script...
Upgraded to Unity 2018, I think it's best to wait a bit before upgrading. Anyways, I'm implementing the multi-threading to Uniblocks, I hope to...
I am yet to read Unity's 2018 log, anything interesting in there worth updating for? better support for multi-threading or something?
Hey! have you managed to add multi-threading to the engine? with the current setup, using coroutines I get lag spikes whenever chunks are being...