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Yes you're right, I tried your example and it worked fine on my end too. I did some further testing and it seems to only be the case when working...
Hello! I've been recently working on a custom system for exporting and importing Blender's Pose Markers as Animation Events straight into Unity. I...
FINALLY A SOLUTION! I've been having this problem for a while now, and it's been very hard to find a solution since googling it usually leads to...
I ha I have had this happen multiple in the past month and doing this fixed it. Today I had enough and figured out it was caused by having...
Or just change: var screenPoint = Vector3(Input.mousePosition); to var screenPoint = (Vector3)Input.mousePosition;
I know this seems like an odd problem but why is Mirror adding a NetworkIdentity component to one of my scene objects in a scene with no network...
Hello! I was just wondering today if there's any way to display a sprite variable similarly to a custom shader in a scriptable object? This is...
I've been using Mirror for my game for a while now and it's been great! However, today after a build Mirror started spewing out this error...
This thread just keeps on giving haha I wonder how many people have added their touch to that script! You won't probably need this information...
Hi, I have a problem. Whenever I enable the "wiper" option in the screen post-processing stack version, my rain droplets start to flicker on and...
So it is that simple? I was on the verge of trying that yesterday but decided not to just in-case that'd break something even further. So if...
After updating to the latest Unity version of 2019.3.12f1 it doesn't spam the error messages into the console anymore but there still comes an...
Because projects always break when updating and it takes like weeks to get them working again. The reason why this version in particular is...
Hello! I'm running into issues with store imported assets and shader keywords. I know what this error means and why it happens, because I...
Sorry if this is bit of an noobish question but what code is this exactly and where should it go?
Hi, how can I properly use the unity default particle system and line renderers in world space with the floating origin system? As of right now...
Why does sgt make my main camera used for the 3rd person player zoom out really far and break the rotation? I havent added any sgt components to...
[IMG] Change that to a different value so the water renders before the billboards.
[Assets > Scripts > Editor] is the correct path for the script.
Okay that's fine. Will figure it out myself.