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Thank you Frank Oz. This is perhaps one of the most useful posts I've encountered.
Hi, Fantastic stuff! One thing. I can't seem to figure out how to keep the spiral from expanding. One of the pictures above look to be a...
This looks awesome. Cool graphics. Really fun notion. :) Is it available to play?
Thank you so much. Great stuff. Great fun!
Hi Ricardo, Wonderful package! It's entertaining as well as easy to learn from. One thing I noted - in trying to merge unitysteer with some...
From the PathExample, I just don't see how the points are specified. Where is it set that there are 6 (in the example)? I can see how to set...
Just got Vectrosity. None of the demo scenes are working. Windows7. How do I turn dynamic batching off (if that's the problem here)? Mike
ugh, I know this is a boneheaded question, but I can't quite see it. Similar to the questions I asked previously. In the pathexample, can the...
I think I just need MoveTo(). I was making it too complicated. Thanks for the responses!
Thanks for the pointer. I think I'm looking for something simpler. Can I just draw an arbitrary path by feeding DrawPath an arbitrary vector3?...
Is it necessary to place gizmos at every vector point of the path?
Hi Marc, Not sure you are still active on this thread. Your code looks quite impressive. I'm wondering if it can be used to construct a...
Hello, I'm using the code from the procedural extrusion example:...
Hi, If I simply add a sphere primitive to the unity3D procedural extrusion example - and attach the same scripts and components, I get a...
Thank you, kindly.
It's an OnGUI script I originally wrote to assemble an object out of sphere primitives in game, but I wanted to try it offline to see if I could...
This doesn't appear to work. I have a script that reads a text file and uses this information to assemble a bunch of primitives into an...
No. It's working fine now. Thanks.
Ugh. I think it's because I deleted one of the menu options, so the 5th element of the declared list array isn't defined. Though Unity crashes...
I'm using the code straight from the wiki. I changed GUIContent text and added an Application.OpenURL. using UnityEngine; public class...