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@EricLowry Thanks for the response! Unfortunately, if I'm understanding your post correctly, that solution won't really work in my case, as I...
Are there any plans to add a gradient property, so that they can be set on a per-material basis?
I'm trying to set up a separate UI layout for landscape and portrait view, and have two panels (HorizontalLayout and VerticalLayout) that I...
The text for the names of assets in the default inspector have been randomly enlarged at some point, and I can't figure out how to return the size...
Thanks, that did the trick! It's weird that it worked fine for weeks without that though (and still works with no issues if I change the variable...
Thanks for the response! However, the issue isn't that I'm losing all the values when I switch the name over - I don't mind that. The issue is...
I have a custom inspector for a class that works fine, but I wanted to rename the variable that the custom inspector is altering. I go into the...
Whenever I create a nested Blend Tree, the blend trees automatically add and use a "Blend" parameter. No blend parameter exists, and no matter...
When animating the position of a child GameObject, it causes the parent GameObject to stutter when moving or float up into the air if Apply Root...
Thanks, after filling in the empty motion fields, the nodes did properly rearrange themselves!
I'm trying to create a new blend tree in the animator, and although I have 4 parameters, none of them will show up in the drop down list in the...
For anyone that encounters this issue in the future: Changing it from ASCIIEncoding.ASCII to UnicodeEncoding.ASCII fixed the issue. I assume that...
My serializing deserializing seems to be working fine, but when I run the build, it gives me these errors in the development console:...
What I'm trying to do is allow the player to choose different heads, upper bodies, and lower bodies to customize their (2D) character, and I'm...
Sometimes I have different objects that have different components, but have the same functions that are called in the same way. Send Message...
Well those links show you exactly what you have to do, and is exactly how I figured out how to do it when I first started Unity. You have to...
This is how. For the 1000th time, look stuff up before making a thread.
Just get the audio source component and change it's clip to one of the ones you have plugged in in the script. You should read the documentation...
Most likely there is some issue in your code. You might want to try and post the whole section. Are you also using any physics materials?
Actually, it does explain it. It explains how to do things properly, so you won't encounter bugs. If you're looking in the tutorials and reference...