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did you try something like this? void Update() { if (Input.GetKeyDown(KeyCode.Space)) { if (isServer)...
what kind of skills and knowledge do i need to be a game programmer and work for a games company? i have been studying programming for almost two...
in Rust for example the falling tree is just an animation without any physics or anything, and in The Forest when you chop down a tree it...
i usually set transform.localScale = Vector3.zero instead of disabling them
it would be nice to have an updated list on what you actually need to build for android
i only found about this two things but i dont think they are what i need https://docs.unity3d.com/Manual/UnityWebRequest.html...
how can i send info from an android unity app to a unity standalone? i am trying to make a simple unity standalone app that holds a database and...
are there any cons of changing the default channel? and how do you do it?
i just realized my mistake here, it should be RIGIDBODY, not character controller...
you need to have the network transform attached to the ball and under the send rate option there is another one called "transform sync mod",...
https://forum.unity.com/threads/unet-hlapi-pro-taking-unet-to-the-next-level.425437/ [2017-07-31] Increased the [SyncVar] limit from 32 to 64...
you mean the syncvar? it is 32
when u type 30 it goes back to 29
29, i think
for the spectator u can also make an array of cameras and enable/disable them via user input, for example when the press the key 1 u activate the...
you can make a prefab with 2 scripts, the simple movement and the spectator movement if the player is the one giving directions u disable the...
i have a game where 2 players can join, kill zombies and pickup guns, but my question is, How should i spawn the enemies? i want ONLY the host to...
try syncronizing the rigidbody of the ball and not the transform
the thing is that you are disabling the component only on the client and not on the server, i think you have to use an RCP to make it work take a...
hi, i am trying to make a simple multiplayer proyect in which each player haves an inventory and can modify the scene, my question is how can i...