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https://github.com/Black-Horizon-Studios/Emerald-AI/wiki/Emerald-AI-API#animation-api this gives a bit more that might help :)
EventsManager.ResetAI();
when changing my confidence level through said code on api, if i change it to coward and have the enemy faction as enemy my coward wont run away ?
wont result once away from distance
when my ai goes from cautious to aggressive (if enemy enters radius) , When the enemy leaves the radius my ai insist on staying in aggressive mode...
Anyone know how to interrupt a emote? got it stopping fine but it wont play next animation until the emote is finished
wow loving the animal controller :) quick question will it work with emerald ai?
anyone having this were factions are able to be changed with SetFactionLevel. My ai changes factions when using this from example neutral or...
since using root motion on my ai the final ik quad grounder is not working with my ai any ideas?
@BHS my ai carries on attack my other ai even if their dead any way around this?
when i make my ai companions then use change behavior my ai will die but not display the death event they just carry on walking around (only does...
anyway to allow ai companions to wander around instead of staying next to the player?
my ai companions will follow me into the water but wont follow me out that just stay in the same spot swimming any ideas what could be causing this?
can this asset be used on ai with multiple colliders?
will this asset work with final ik quadground fitter?
@magique have been changing the navmeshagent which does change it so it appears to float but it is not smooth it just goes straight up , anyways...
@BHS how would we go about adding this, as got animations fine and triggers but i want it to float ?
is their a way to get the ai to swim on the surface of water with emerald?
whenever i open my project my player with the ground fitter movement wont move, i have to remove input and movement ground fitter then re-add them...
is it possible to set another ai as a leader so other ai follow it?