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Okay, I figured it out, hah. There was some problems with meta files. I was wrong replacing these by deleting old dll (with meta) and put new one...
Hey, I would like to have ScriptableObject in DLL and I want to update, so I make change in DLL solution and then replace it with older DLL in...
Problem is still here.
There is not much philosophy in export/import. My way to test step by step: Create 2 new projects => On first project make SO script* => Create SO...
Still can't fix this in any way. I tried trivial reinstall, so I guess it's Unity bug.
I wish I have, ha. There is only "missing reference".
Yes I did, unfortunately still doesn't work. By the way, I use Unity 2017.3.0f3 version.
Hi guys! I have some problem with importing assets from project to project, to check my problem and simplify it I've made short test: I've made...
Nice solution, it works great but I don't like foreach in unity ^^ Yeah! It works, thank you very much. Can't believe I didn't get it ;d
Yep, it's easier but not if you want instantiate buttons and assign specific listener to them. There are much more situations when you have to use...
Hi everyone! I've some problem with understanding Unity Events - I have empty project with buttons and script: public Button[] buttons; void...