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Hey! First of all thank you for sharing this code - you have potentially saved thousands of seconds of play mode waits for me and other people who...
The LWRP version of the shader can be quite easily updated to work in URP. Did this, can confirm :)
Hello! Is support for URP coming in the nearest future? P.S. The shader is awesome, by the way :)
Put simply, this is awesome. Gives much more flexibility with Coroutines, especially when using singletons. Kudos for it!
@jdoxbotica @Darren_Therrien This one worked for me (with the help of Unity C# source): /// <summary> /// Adds the given texture...
Any updates on this one?
Sad, got it. Will stick around with SteamVR 2.0 for now, then. However UnityXR is amazing otherwise :)
I was trying to get the input from Knuckles finger sensors using the axes from native Unity XR input, but it fails to receive any values. Other...
Also interested, has anyone tried if it works in LWRP?
Thank you for update, I will try it!
I reverted to v2.0.8 after all and had to manually “befriend” it with the latest Post-Processing Stack, v2.0.17 (the latter is not compulsory, but...
I am developing a VR game using LWRP. Performance gains are awesome compared to the default pipeline, so thank you guys for great work! Today I...