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Thank you!! You solved it. Environment variable __GL_SYNC_TO_VBLANK was set to zero by the editor
Thank you, I will surely check your pointers. It's linked to how unity opens windows and what framerates. I use 2 x high fps monitors/projectors,...
Hi, I have encountered this bug; https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-3645 I'm in a dire need for a fix for this, but...
Hi, Purchased this but relay heavy on RayCasting from Screen -> World which does not work with Pannini correction. Any way around it?
Hi, Not really a question, but rather some information for anyone in the future with same problem as me, unless of course someone here has a fix...
I finally figured out how everything works and why it works for me, thanks for all input, still not knowing why 33ms total but Im WAY further than...
The first vsync wait is expected, and accounted for, thats why i mentioned it in my first post already. Let me put it this way, i have already...
Nope, Your overthinking it with your testing code though, create a Cube with a Rigid body with Gravity turned off, Again Fixed time to 0.001 and...
True that, changing the test code to check how long does the stopwatch say it takes to get 1000 fixed updates, most of the time it's 1000 ms,...
Checking your code I think you make a mistake relying on Time.realtimeSinceStartup having the resolution you need. Not even DateTime.Now has the...
Thanks, I will investigate further using this line, However, I can't disable vSync for visual reasons, the program output's a VERY high speed...
Ehh, Change Fixed Update under PROJECT SETTING -> TIME and you can have it way beyond 50fps. Proof?? It's in the link YOU provided. I just cut...
Hmm, I have to beg to differ, I have changed FixedUpdate time interval to 0.001, and it does indeed run 1000 times per second, with very regular...
I have a system which using Unity but interact with real world in terms of lasers and reading position. Therefor, I really need to know exact lag...
Starting a completely new project, adding a terrain, cube and setting the cube to static. Very nice shadows in Realtime & Mixed, but with baked,...
Thank you, worked, I had tried it but missed the hub in the tray.
additional info; if I go via hub and create a new project the editor will start, but If I save the project and try to re-open it, no luck, nor...
Since today I cannot get the editor to start, any version of it. Have even tried going from Personal to Plus license, no luck. It just quits,...
Needed to disable Dynamic & Static Batching and it was solved.
I have an issue after upgrading to 2019.1.14f which I currently use. I have multiple Terrains that I switch between, some have Water some does...