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Just released my twenty-fourth devlog! [MEDIA] In this episode, I add dismemberment to my death animations. [IMG] Different DISMEMBERMENT...
Just released my twenty-third devlog! [MEDIA] In this episode, I implement weapon physics inside the combat sandbox. [IMG] Here's some combat...
Just released my twenty-second devlog! [MEDIA] In this episode, I create death animations for my enemies. [IMG] Here's some combat with...
Just released my twenty-first devlog! [MEDIA] In this episode, I set up my first character ragdoll. [IMG] Let the BODIES hit the floor! Any...
Just released my twentieth devlog! [MEDIA] In this episode, I add arrow deflects to the combat sandbox. [IMG] Empty your mind, be formless,...
I'm not planning to change this aspect of the game (not right now at least). For having played the game extensively, the UI disappears during...
I'm glad I've quenched your urges to puke ;) - I'll have a demo later this year, that will be the true test!
Just released my nineteenth devlog! [MEDIA] In this episode, I recap the updates I made to the game over the holiday break and I introduce you...
Thanks a lot! Will do!
Just released my eighteenth devlog! [MEDIA] In this episode, I implement my new combat UI inside unity. [IMG] Combat with the NEW UI! Any...
Just released my seventeenth devlog! [MEDIA] In this episode, I need to overhaul my original UI concept to fix some unforeseen issues. [IMG]...
Thanks for the kind words!
Just released my sixteenth devlog! [MEDIA] In this episode, I start to update my combat UI by creating new 2D assets. [IMG] The hilt divided...
Just released my fifteenth devlog! [MEDIA] In this episode, I add an outline shader to my 3D models, mountain fog in the distance and...
I still have a few features I need to implement before updating the models, but they are definitly next on the list!
Next week I'll implement camera smoothing. There won't be this ''jump'' effect anymore during combat. I'll release the devlog in question on...
Just released my fourteenth devlog! [MEDIA] In this episode, I add a depth of field effect to improve the readability of my game. [IMG] NO...
Just released my thirteenth devlog! [MEDIA] In this episode, I transform my scenery into an infinite environment. [IMG] Here's a look at the...
Just released my twelfth devlog! [MEDIA] In this episode, I Implement my 2D environment into the game. [IMG] Here's some PARALLAX scrolling!...
Hey! Would it be possible to add the ''Erase option'' to particle sytems to hide the outline effect behind particles? Great asset otherwise!