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Using the same benchmark code I previously shared, these are new results on my personal windows 10 machine with a Ryzen 5600x (since upgraded from...
Thank you, good to know the transport package has not been abandoned. I really enjoy it's simplicity! Great to hear that there are plans to...
No, I was not referring to UNet LLAPI. Apologies if that was confusing. I'm talking about the com.unity.transport package. This was supposed to be...
Just to bump this, I intend at some point to update my test project to the newest entities and try the burst systems mentioned. I really hope to...
Yep that was another reason the watermark is detrimental
What happened to the Unity network layer? Why is this using Photon and not that?
Yes, that is what they told me in a support ticket. Unfortunately too experimental, I needed LTS support in 2019 and LTS for 2021 won't be here...
I unfortunately gave up and left Unity. Their libraries like Unity Mathematics and other packages were killing all of my productivity. I am now...
Hello, this is semi related to DOTS for me since I'm restricted to ECS component structs. I'm trying to make my component structs serializable but...
Yep exactly. And currently, Unity's recommendation for this is to run the server and client, or multiple clients, in the same executable or in...
Please, please, please, please Incremental compiling of build scripts. I cannot understate how important this feature is. I'm shocked this...
In my and other's findings, jobs and burst give you the best tangeable results for performance. If you see yourself have tons of entities for...
For this it sounds like converting over a class system to a struct system shouldn't be too difficult for this specifically. Just make sure system...
You could also have an editor play mode changed event hook that kills/resets/shutdown any singletons or static data manually. So, if for some...
if you can create lightweight smaller worlds and know ahead of time which ones to update, you can do a lot of things. For example, your game...
I've pressured for a roadmap for over a year now and they've never been on time. Plus they do things like force everyone to upgrade to new editor...
Thanks, I wasn't understanding the unmanaged system stuff you were mentioning until @joachim just explained that it's coming. I see now. The...
Yes in hindsight, I really wish I didn't use ECS in its current state. Coupled with the Unity 2020 upgrades, it's been an unfortunate ride in hair...
Yes I keep hearing it's getting optimized soon but I've been waiting quite a bit. Plus upgrading to Unity 2020 is mandatory now, thats a whole...
That perf of that makes sense, kind of, to me. Do note that not everything in this can be bursted though. It's up to the user, but a lot of these...