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Oh,I see.Thank you again!
Ohhhhhhh! I didn't know about it until now. I enable it and it causes my player jitter rather than environment.But I switch UpdateMethod to...
It is sad that the jitter does not disappear after I modify my script as you said.Maybe you didn't find out the jitter I said.Please look at the...
Download link:https://drive.google.com/file/d/1KJ6hBO_01YyWfEtI0vigiOapfjX7AnXf/view?usp=sharing Sorry to have waited so long.It takes me some...
I downgrade cinemachine version to 2.6.11 and the jitter disappears.So strange!Why does the higher version have bug that the old version does not?
Thanks for your reply:D.I've already tried Late Update and Smart Update are not obviously suitable for rigidbody,because they cause moving jitter....
Unity Version: 2020.3.30f1c1 Cinemachine Version: 2.6.15 Brain UpdateMethod: Fixed Update My game(it is a 3rd game) download...
Thanks!I set Update Mode of CM Brain as FixedUpdate and the Camera can follow my character smoothly!(I don't know any about this before)
I hope I can move basing on camera's direction,so I set Binding Mode as World Space to get camera's X Axis 's value and I use it to rotate my...
Sorry,I can't understand.Could you show code?
When I instantiate a prefab, DoInstantiate() will be called, but when I join a room, it will not.In this way,the player who join room can't know...
Let me repeat it again.There are Group 1 and Group 2.When player join room,His Group 1 is in interest, his Group 2 is not in interest.So the...
After I use SetInterestGroups to set a group to true,how can I update the gameobject which have been instantiated in this group when this group is...