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It has a sdk
You could try playfab framework it is azure but there are plugins on unity available if it works in your project
sometimes you cant always use the api or sdk because its not compatible immediatly, sometimes you use like a dedicated server or shared server kit.
i will make my project better with the JS i have, sometimes simpler is better. (it triggers))
on my project you can manually pick up and object and trigger something, how could i trigger C# from JS, if i could have e.g a bottle on a boat...
like wow i need to get a boat to have a object on it i can move over and pick up to make the boat load a scene, application.loadlevel(1); etc. if...
yours like everything you get you finish up with nothing(fact of life), if you type it all in.
i mean sure yours might be better but mine is working better i think.
do you know how to call JS from a C# script and vice versa, what would you type.
the fact that i can add any asset off the store is endless possiblieies.
i have the asset for that too, possibly this one ICWM which could potentially do everything itself considered a modding system.
i also need drops to be triggered from the chests package(i will be here all day if i mention these) i have.
everything about the auction system works(on my project) accept the connection to the inventory.
by the way im not using this inventory at all.
my main project every asset i put in works so its not as if i cant do that...
they work fine on their own scenes though, but my scene is massive
Also do you know how to connect a Quest system to make it trigger, because its the only thing to not trigger i think thats becase its not...
All of my triggers are working at some point or another on any given project. from JS and C#
https://store.steampowered.com/app/923140/Elven_Magic_The_Witch_The_Elf__The_Fairy/
My inventory works fine its javascript and i have a C# one too so do i need a different one for auctioneer(by silvermat)?