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You must change isGrounded with OnTriggerEnter() and add a trigger collider to the object that you attached this script to using...
Add an offset Vector3 and add it to player.transform.position
Thats because else is called when the if statment is not true and it is only true when they are both above 0.In order to do this you need to use...
It looks like camera is causing the problem. Check this out--> https://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/
Couldn't fully understand what you mean but the setting you're looking for is probably in 'Edit->Project Settings->Player' Choose a platform and...
I had this issue too, have you updated Unity recently?
Changing Update to FixedUpdate worked for me