A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Further investigation found: https://forum.unity.com/threads/cant-run-build-on-galaxy-s8.608377/ which seemed to work when I found the offending...
Hi Jeff. Doesn't show a lot at all. C:\Users\Kev\AppData\Local\Android\Sdk\platform-tools>adb logcat | findstr -i unity...
I've tried building with 2019 but going back to Mono and removing the 64 bit option, and it does the same thing. So perhaps its a 2019 issue...
I've built my app using the best practices here: https://developer.android.com/distribute/best-practices/develop/64-bit Basically, Scripting...
OK .. something isn't right. Build standalone says Build completed with result of Succeeded. But the APK is NOT generated. Build and Run fails....
OK, think I've worked this out now. The AndroidManifest-main.xml file does get generated at build time. Its actually the AndroidManifest files...
I did try changing the following in AndroidManifest-main.xml : <application android:icon="@drawable/app_icon" to <application...
I've just uploaded a new version of app to play store and had a warning about 64 bit. So have set about a long-winded process of updating Unity...
Just tested my app on my new note 8 and got a shock that even the main menu doesn't work. When I click the menu, which is a dropdown it goes...
I've got a small 2D calculator type project where I would like to have a text box with a number in it, with the requirement of the user to be able...
Doh! I'm a fool. I'd left Scene C loaded in the Hierarchy, which is of course why it was loading it at start! I've unloaded it, and its working...
Thanks for your help, but I still dont think this will work. I believe the ultimate issue is that the code seems to get called in all scenes,...
Yes, I tried this after my last post. But I cannot access the object from scene b to enable it. It won't let me drag and drop it to a public...
Let me try and explain. I have a loading screen (scene A) that does licence checking. If licence is OK it loads up scene B, the main game. As...
I've got some code in a scene in the start function. I'm expecting this code to not run until I load that scene with SceneManager.LoadScene from...
Thanks. I dont see any obvious API to access it from Unity unfortunately.
Is it possible at runtime? To get the currently logged in android account eg. JohnSmith@gmail.com? Thanks
Unfortunately not. It has an element of pilot training to it. So I guess in theory someone could come back on me and say this was wrong in your...
I'm about to release my first app. I'd like to add a disclaimer re Copyright, and more importantly limitation of liabilities. Is there a...
Big Thank You all. My biggest mistake was thinking I needed to actually make the call, rather than I was already listening for it. I also...