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In 2022.3.0f1 it was not entirely reproducible here, as it happened only once (creating one asset per UI Builder start) or when I change a value...
Sure it works, but it is via USS, not via code. Instead of setting the name of the element, which is useful for other purposes, I suggest you add...
This still seems to be a relevant issue since 2019. For example, I can't define Unity's built-in cursors in UIBuilder even with Editor Extensions...
Thank you for sharing the knowledge. They could have put a warning, when trying to use that method overload, if the new package is installed. Or...
Maybe in the new UI system, if it's not fixed yet (I think it is). But where is your faith? The netcode was released almost a decade after the...
I don't know how up-to-date is this thread, but it seems the runtime binding isn't a thing yet. One possible thing for now, is to create something...
I don't think this is correct, unless I did not understand what you said there, because I tried to create an object and cast it to a non-generic,...
I didn't get it yet. Then "Graphics -> Scriptable Render Pipeline Asset" is a fallback, while the "Quality -> Rendering -> Render Pipeline Asset"...
It has its problems, and they should fix it to be really useful and straight forward. For example, by now I am trying to match some specific files...
I am facing a similar problem, but my 5GB download just corrupted because my laptop slept after I locked the user. I am not sure if it sleeped at...
At first, I like the idea of a .unityignore file. But then I think about the amount of confusion it can cause in a project, when you place...
Nice trick to map the network drive. But Unity Hub doesn't like that, it didn't find the mapped drive. Unity, itself, was able to find the network...
What about open source? Suppose I have an open source project published, but it depends on some free assets. From what I understand, assets cannot...
I would add here that you can do that either with a GameObject or with a ScriptableObject. Too many ways for the same thing ^^' In my...
I was in the same situation with three items (header, body, footer), but in a vertical layout. It always expands the three items, ignoring the...
Same issue here, but I simplified the first solution to just use a HashSet and remember who started the collision, checking if the object is...
Thank you for sharing! I realized my model was already ready for Mixamo with AnimationType=Generic, but for some reason, it did not work. Until I...
I do live in a tropical country, and I don't have a water cooler. The standard cooler seems to work nicely. Also, I am more afraid of the cost to...
While this is a very simple thing to implement by ourselves, I can't think a reason Unity doesn't have it. Is there some technical issue or they...
Thank you so much, @arnaldoGaroto! I was looking for transforming from screen point to canvas point, and I was able to do it with sizeDelta, where...