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Are there any plans to add FSR to URP in the future?
This looks really good! The current state of Unity feels like everything does not belong together or that unity is filled with 3rd party plugins...
I have pulled the latest version of URP from Github and did some small tests with ao. At first sight, it seems to perform okay but it's a bit...
The reason it looks different in unity might be because it uses the red channel of the texture whereas in blender it probably uses the average...
I have the same problem in Unity 2019.3.0f3 when using a scriptable object for my ListView. In the bind item method, it seems that the wrong index...