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I'm working with in VR/AR and and streaming point cloud data to the device. I have a geometry shader which takes each vertex and draws a white...
Thanks for the reply. Turned out that the hand tracking only worked for me when my program deployed to the Hololens; perfectly I would like to...
Sorry is this is a total noob question, but if TryGetPosition returns true, does it not output to the vector3 associated with out?...
An update: I've decided to use a surface shader, and all is fine when not modifying the alpha, but when I do there are two problems: 1. Don't get...
Working with the hololens, I've been trying to get the world hand position with the above code. In the Unity editor, It's not updating, or...
I've been having a bit tricky time trying to get a virtual craniotomy to work out. I've been trying to modify one of the hololens sdk vert/frag...
The past few weeks have been a crash course in Unity, C#, and the Hololens for me. Generally everything does what it's supposed to, however there...