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Aha. I am building for android now, because that way I have the same problem, basically: black render targets, both miniatures are black. But its...
Humm, when you import the Demo Scenes, does it try to overwrite Scenes/Post-Processing profiles?
Okay, getting closer. And how does the viewport look? Same than mine?
First 2 are shadow maps. We want to check the last one. Third one is opacity, which looks correct in your image. 4th is Depth, this is what we...
Humm, sounds like the Depth buffer is not done. Do this: open "Landscape Shadows" and find the object RT Viewer in the hierarchy and make it...
@elbows Humm, and you said that everything is fine when Downsampling ==0?
Did you do this? [ATTACH]
Okay, that's good info. I got the machine specs from my mate: He built the Mac demo with that one [ATTACH]
That is the camera far clip. Trying to run NON-VR demos in stereo? Humm.... its not that easy. @huodianyan I have uploaded the VR Showroom demo...
[ATTACH] Link
Humm, interesting. I will check the collision part to see if I find something not of the liking of gl. Humm, okay, gimme some time to prepare it.
Okay, this is done. You can now move the root folder wherever you want. I shall share it by email
VR Showroom is not included yet. This will be a separate package. I have to talk with VRTK author, since I used his stuff. Do you want me to...
Thanks. It has cost me blood, sweat and tears, but that it has been worth every single second. It has been 5 months working 15-18 h/day Gotcha!
Sometimes the server takes some time to update the link. Try again. Thanks for your detailed feedback. I see clearly what's different in those...
It's been already updated with the fix. Server package updated to 3.1.3
I would suggest you to refresh your installation. Delete Assets/FogVolume and redownload from the web
@elbows okay. I told him to visit the thread. btw, lets do it? [ATTACH]
Yes, my programmer already fixed that issue. He made the menu and that bug :D I have to update the build. Btw, he works on Mac and everything...
"Due to possible compatibility issues between Unity versions, we would ask that you remove all Standard Assets from your submission. If Standard...