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You're welcome! I actually stumble upon this problem every single time I use navmeshes, so save a link to this thread or smth for future use! :)...
So I'm trying to use NVIDIA Flex for a game in Unity 2019 using the URP. The problem is (I guess due to the new render pipeline) that all the Flex...
Nice, thanks! :)
Okay, found the solution myself after some time googling. This is the way it's used now:...
Hi everyone. This might sound really stupid, but I can't change a texture since I migrated my project to URP. I'm using:...
Hi guys, I found the solution. Just like @jamiebrynes kinda said, the OpenJDK doesn't automatically install even when installing the Android Build...
If you look at the first picture (the model inside Blender) you might see the model is completely straight. Of course the rotation is 0, 0, 0. In...
Hi everyone, So I've been trying to export this rigged model from Blender to Unity. As you can see, it is completely straight (both the body of...
When you're angry because you can't find a solution to your problem and you take it out on this guy. wtf.
Hey, so I've been progressing in ohter projects and found out that this doesn't happen if your game / NavMeshAgents aren't too small!
Nope, just left aside the project :(
Also, I've tried a lot of suggestions of other threads similar to this one :/
I've tried out, but I keep getting the same error :/
So this is my code for spawning an AI car. I am using Warp() to avoid the "not detecting navmesh" error. However, when it spawns I get the error...
So I'm trying to create a "Use" method with wich I don't have to write the name of every object usable. Kinda confusing, I know, but if you look...
Nevermind, I've just restarted MonoDevelop. Thanks for trying to help :)
1. Of Coure 2. 2017.4.2f2, but I've been using it for the last 3 hours with no problems
I'm trying to create some variables in a script, but I'm not able to use "GameObject". This also happens with "Input". What am I supposed to do?...
Okay, I get it, thanks :D
I'm trying to add animations to a character, and it works this way: For walking If W is pressed the script activates an animator trigger that...