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We have the same freaking problem. When you disable a hold action in its performed callback it got stucks in that state and when you want to use...
I am trying to create in game console where when you launch the game with tag Dev you can open a console , basically a textmeshpro inputfield....
Wow , Thanks. It works!
InputDevice.InputDeviceDescription.device class returns null string for every gamepad i used.[ATTACH] For XBoxOne and Logitech GamePad F310...
Pls i wonder to do this too.
If you can share the LoadOtherSprite Method , maybe someone can help.
I think there is no option for changing the interactions parameters in runtime. We should be able to add , remove , modify interactions of...
Can anybody explain how to set up dynamic hold duration for a binding? I want to change the hold duration in run time.
This is true i think , When i add gamepad and keyboard , this issue happens. But when seperate gamepad and keyboard into their own control schemes...
I wonder this too. I cant find any exposed property for action interactions. You can only access their names. [ATTACH]
Please consider providing where did you push the fix and how to obtain fixed version :)
Okey , This is fixed. But its not in the version that in the package manager! If you want fix for this , go and download from the github but the...
This issue is still there. And it not gamepad specific issue. I tried with xboxone controller and logitech F310 on windows 10. 2D Vector...