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Nope, just a simple add torque 2D impulse. I have a splitter and a fracturer attached. It looks like the center of mass of each piece is being set...
So the reason I asked is that when I use torque on a rigidbody 2D, it seems each fractured piece will simulate rotating around the pivot. Is this...
Hey there, is there any way to completely switch saved materials at runtime?
Perfect, resolved. Last question: When an object fractures, is there a way to set its pivot closer to the center of the collision? The default...
Is there any reason a d2d object is fracturing like this? With correct collisions but weirdly segmented and duplicate portions of its sprite? I...
I've run into a problem and was wondering if you had a suggestion. I have a project where all of a sudden the collider child of a gameobject with...
Still an unfixed issue. The workaround still works
Please tell me there's a more direct event for a key being released now and this isn't still the "official" solution to this problem?
Having a fundamental issue with sprite-shape, and wanted to see if there was maybe a work-around? 2D lighting doesn't seem to effect the FILL...
Ah. It looks like the issue is that the "fill" texture doesn't support normal maps. Bummer.
I'm having this problem even with tangents enabled. Can't figure out why. (spriteShape on the left, normal Sprite with the same texture on the...
I know this is a necro but since this is the first result on google--this seems like a sub-optimal solution to me. Let's say you have multiple...
It's good to hear you are respecting Bolt's depth as a programming tool and not just low-level scripting for beginners. To that end, do you guys...
If you do care about community feedback I really hope you listen to this universally negative feedback towards this decision and rescind it or at...
I think I'm going to set it up to only check at the end of the frame where a split is checked for and see how that works, thanks for the help!
Using your old code I made a system that did a cast every time an object was damaged to see what object was directly under a joint and change to...
Yeah I had come to the same idea as you, but I got stuck trying to find the right moment in which to signal the change in connected rigidbody....
Bump
I'm still so stuck on this...trying to call this sort of event on "split-end": CustomEvent.Trigger(targetGameObject, argument1) Like I said in...
Hey I was trying to create a new mechanic where the player could use a "screw" object to attach two or more destructible objects together. It...