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I ran into some of the initial issues you seem to be. The fix for creating bundles was to make sure "include in build" was selected on the remote...
#1 This could be moved into separate asset (editor pref?) we ignore changes and default to fast mode?...
sounds great. thanks
lol lame forum rules. I'll repost the rest here ... example [ExecuteInEditMode] public class ProgressBar : MonoBehaviour { ......
It appears AsyncOperationHandle.PercentComplete is 0 or 1 for loading scenes (even the downloaded asset bundles). Is this by design? I originally...
When I created a new project it resolved this error for me (maybe because these are demo projects that we import)
https://gyazo.com/829c53a5acdaf7e76ebe69c07a19e25e https://gyazo.com/6591e6d1ccb04b17a49e9b483799fd42 Any thoughts on if this can be fixed?...
Yes that worked. Some context. It seems the type resolution/autocomplete only works for the "active" project. So looking at the other samples...
Is there any setup on VS Code I need todo to get type resolution of the project? Or just docs is the best approach? Thanks