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Checking in for Inventory system progress updates.
Anyone know where we can download the sample scene of the Grey Ship Shop? Trying to get run-time features to work and need a base to work from....
Can non-biped (humanoid) creatures be used with Tactical Shooter AI? are there options for more than one melee animation also? [edit] found one...
1: I am currently using a send message in order to tell NPC/enemies they are being attacked. Not in front of my PC right now but is something like...
Exactly my thoughts. There is a load of considerations to make. I suppose the quickest solution would be to offer various Avatar heights, out of...
ANSWER: If you are trying to implement the Exploder asset into you Emerald AI project do the following: On line #1734 of the Emerals_Animal_AI.cs...
Honestly, @probitaille, I have no idea where to start with this concept of adjusting the character scale via height calibration. I am probably...
@BHS can you guys please tell me where in the Emaral_Animal_AI.cs script I should put events that will happen upon death of an animal? By events i...
Thanks for your reply. I will take a closer look at this.
Hi, is the a way to modify Inventory Pro so that it will accept Prefabs, instead of just object meshes? I am trying to hack together a...
Has anyone been able to get the Exploder script to work on Emerald AI? Could you share your scripts? Gave it a solid few hours attempt with no...
Hi Partel, I am excited to see VRIK release eventually. I was just wondering tonight; In my game (a VIVE VR game), I am eventually going to have...
I managed to get it to work on the player health scrip (built in Emerald AI script) with this: public bool GainHealth(int amount) {...
ha! i figured it out the same time you posted this. thanks for this reply
@BHS Can you guys please provide a simple script that I could apply to an object that would increase the players health upon collision with the...
Okay, I got it working now. Thanks for your advice.
Hi Nick, Thanks for your reply. That is sort of what I am trying to do. Where the ambiguity lies is in how to make said object actually stay in...
Hi, Newb question here. Can anyone tell me how I would "stick" an object to another. Or create a holster? Example: I would like to have my VR...
Will definitely add these. More to come soon!
[ATTACH] [ATTACH] Hi everyone. I am in the process of building a Redwood Forest Pack (PBR) for the Asset Store. A breakdown of what is under...