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Just to automatically be able to build to all .Net supported platforms, like Linux on ARM.
When Unity moves to .Net 6 will we be able to make a native executable with crossgen2?
Why not StereoBehaviour?
@Tautvydas-Zilys has this fix landed for all platforms?
I thought porting C++ to HPC# (C# + Burst) was the consensus at Unity based on this post.
Making it open source would be a nice way to walk into the sunset.
If you can jump a third time in high fps, is because you register the third input before the physics engine has time to move the player, so it...
Sure. The base class: using UnityEngine; public class ShopItem : ScriptableObject { public int value; public virtual void Equip() { } }...
This "fix" is as broken as putting the GetButtonDown inside of FixedUpdate. It (don't always) works exactly the same.
The setting you are referring to is not to make it work in FixedUpdate. Is to make it query input in fixed intervals of Time.FixedDeltaTime. Two...
I managed to overcome this limitation by using a scriptable object instead of an enum. [IMG] [IMG] [IMG]
[MEDIA] This presentation shows a nice event system that make use of scriptable objects. The code is as follows: GameEvent.cs using UnityEngine;...
Please add 2019.3 to the graph, so we have a comparison to all current unity versions.
It this behavior documented anywhere? I'm stuck with some CompositeCollider2D don't actually colliding all night long.
So, the value is always normalized. The "pixel" option is only for letting Unity calculate a value in the range 0..1 for you based on the pixel...
I'm porting a LOVE 2D game from the CS50 Games course to Unity 2018.4. I found this documentation about making the pixel art look nicer in Unity,...
This worked for me. Thanks!
Would it be possible to create a voxel modeling tool a la MagicaVoxel inside the Editor? If so, is there any open source Editor extension that...
In the blog post about DOTS it's mentioned that the unity engine itself will make use of HPC# and Burst to replace C++ eventually. Since the...
Will Unity Hub 2.0 be Electron based like 1.x?